Last updated: June 29, 2026
Why Resurection. Is Trending Right Now
Resurrection isn't trending—it's tanked. Launched today (Jun 29, 2026) with zero concurrent players at peak, zero user reviews, and zero Metacritic coverage. Bad Dev Studios' indie wave-based FPS has generated zero community engagement.
The pitch targets survival/FPS fans: endless zombie waves, point-based weapon upgrades, ammo scarcity, precision sniping. It's positioning itself as Left 4 Dead meets classic arcade defense, but with no players or reviews to back it up, the execution is unproven.
Key Stats
What the Community Is Saying
No players. No reviews. Resurrection launched with zero community engagement, making it impossible to assess whether the wave-based zombie FPS concept actually works.
Should You Play It? Pros & Cons
✅ Reasons to Play
- Wave-based survival concept appeals to endless-mode fans
- Point economy (weapon box system) adds resource management layer
- Precision sniping mechanic differentiates from spray-and-pray shooters
- Indie scope means focused, polished feature set (no bloat)
❌ Things to Consider
- Zero concurrent players at launch—no community or player base
- No user reviews or Metacritic score to validate gameplay quality
- Unknown pricing and unclear value vs. established wave-shooters (Killing Floor 2, Left 4 Dead 2)
Common Questions About Resurection.
Is Resurrection worth buying in 2026?
Not yet. Zero players and zero reviews means you can't verify if it works. Wait for early adopters to post gameplay footage and reviews before spending money.
How many players does Resurrection have?
Zero. The 24h peak is 0 concurrent players with +0% trend. It launched today with zero traction.
Is Resurrection multiplayer or co-op?
Unknown. The description doesn't mention multiplayer, co-op, or PvP—appears to be singleplayer wave-defense only, but this isn't officially confirmed.
How long does it take to beat Resurrection?
Unknown. Wave-based games are typically endless/procedural, but no player data yet confirms if there's a story mode or typical playtime length.